LeapFrog's Crayola Art Adventure game cartridge gives kids aged 3 to 7 years an introduction to colours, shapes, art, drawing, logic, and reasoning. Kids use artistic talent and critical thinking skills to explore a creative world and help the Pipsqueaks solve a puzzling art mystery. The cartridge is compatible with LeapPad Explorer learning tablets, the Leapster ExplorerGS, and Explorer gaming systems. Put the 'art' in 'smart' Join the Pipsqueaks in the Crayola gallery to solve the mystery of the disappearing colours. Use logic skills to draw your way through tricky mazes, match shapes to puzzle pieces to reveal hidden images, compose a song while colouring a picture, and create your own works of art for the gallery. As children draw and trace they develop spatial reasoning skills, visual acuity, and stylus control, which aid in writing letters and solving problems as they grow. Interaction inspires exploration The Crayola Art Adventure creativity game isn't just another open-ended art game; it's an interactive learning opportunity. LeapFrog's team of learning experts designed a curriculum that combines logic and reasoning with engaging and creative gameplay, to ensure kids become immersed in the storyline and can solve entertaining mysteries while exercising their artistic talent. With tools inspired by actual Crayola art supplies, kids create their own masterpieces and exhibit them in the game as part of the story. But fun with art is only part of the LeapFrog difference: kids draw, colour, and paint, all the while developing their logic and memory skills through play. This combination of learning and gaming promotes curiosity, exploration, and confidence. Designed for kids by LeapFrog learning experts Because young preschoolers (ages 3 and over) engage in ways that are different than their older peers, LeapFrog develops content experiences to meet their learning needs. The game presents just the right level of content depending on your child's age. The Crayola Art Adventure features game mechanics designed to promote faster engagement with young audiences. Sophisticated problem-solving concepts are presented with simple graphics and a clear, intuitive interface that 3-year-olds can follow. For example, mazes only have one turn in them to make it easier for kids to trace in the beginning levels. As they advance, they move onto more complex options with multiple directions and turns. Younger audiences are also supported by built-in hint systems and in-game instructions.